This card is an amazing card. It is going to always hit for weakness because of its multitype poke body(assuming you place it on the correct type arceus) and will be able to use any attack from any arceus in play.
This card should be run in mass numbers in Arceus decks. Play it on any Arceus to one hit KO for weakness. This card won't have any use outside an Arceus deck.This card should be used after set up. You should have already Ripple Swelled to get the required energy in order to use the needed attacks. Ultimate Zone should be the active Stadium as well.First, this combos great with the other arceus lv. xs. It can use their attacks as well so you could be using Meteor Blast or Psychic Bolt for weakness due to this card. Second, this card combos great with Ultimate Zone. Ultimate Zone will allow you to transfer the needed energies to your active Arceus making it so energies can be moved around so you can always use the attack needed at that time. Third, this card combos great with the Lightning Arceus. This is because when your Lv.X becomes weak you can Lightning Turn it for another one. Lastly, it combos great with Grass Arceus. THis is because you can Lightning turn your weak Lv.X for a benched Grass Arceus and use Leaf Refresh to heal it back to full health. Then retreat for your Lv.X again. This card could also combo great with Colorless Arceus if you don't start with him as you wouldn't have to retreat in order to use Ripple Swell.
Many may think it would easilly be counteracted with Mewtwo Lv.X. However, If you place this onto Psychic Arceus and Use the Water Arceus attack (not effected by Poke-Bodies) you can One hit kill the Mewtwo due to Weakness.Listed above and you can search it out with Beginning Door.
9.5/10 (when in the right Arceus build it could be one of the most effective cards in this format (of course along with Luxray GL, Uxie and Garchomp C))
My newest video.

No comments:
Post a Comment